The Use of Educational Games in Health Science Courses: A Systematic Review
DOI:
https://doi.org/10.18227/2675-3294repi.v6i1.8459Keywords:
Educational games, Active MethodologyAbstract
Objective: To analyze the impact of using educational games in foundational courses of health-related undergraduate programs based on scientific publications on this topic. Methodology: A systematic review was conducted in the PubMed and ERIC databases from 2015 to 2021, using the keywords "Educational Game" and "Digital Game." Studies involving data collection in health-related undergraduate courses were included, while systematic reviews, meta-analyses, and studies without a well-defined research protocol were excluded. Results: After applying the eligibility criteria, seven articles were selected. Of these, five used physical games and two used digital games. A total of 537 students from five different undergraduate programs participated. Most students positively evaluated the use of educational games. However, some expressed that games were unnecessary compared to traditional lectures, which were seen as more effective. Conclusion: The implementation of educational games as an active learning methodology proved effective in complementing traditional teaching. Students reported satisfaction and good engagement with this approach, highlighting its potential in health-related higher education.
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